From 95dcced4eb97a1999c84561627bebf2e74a56c83 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 23 Aug 2017 16:26:38 -0400 Subject: [PATCH] v0.6.1b: fixed doors being hidden on floor 2 more often than they should --- .../levels/rooms/standard/EntranceRoom.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/EntranceRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/EntranceRoom.java index b3a2a03e1..93fa22ab7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/EntranceRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/standard/EntranceRoom.java @@ -71,7 +71,7 @@ public class EntranceRoom extends StandardRoom { } if (Dungeon.depth == 2){ - if (!Badges.isUnlocked(Badges.Badge.BOSS_SLAIN_4)){ + if (!Badges.isUnlocked(Badges.Badge.BOSS_SLAIN_1)){ for (Room.Door door : connected.values()) { door.set( Door.Type.HIDDEN ); }