v0.9.4: fixed wild magic not actually triggering wand effects

This commit is contained in:
Evan Debenham 2021-08-11 14:59:18 -04:00
parent 9fb6e86f5b
commit 94f6ef7983

View File

@ -134,6 +134,7 @@ public class WildMagic extends ArmorAbility {
cur.fx(aim, new Callback() { cur.fx(aim, new Callback() {
@Override @Override
public void call() { public void call() {
cur.onZap(aim);
afterZap(cur, wands, hero, target); afterZap(cur, wands, hero, target);
} }
}); });