From 94f6ef7983d5060de10b2843882fb3ac3df51336 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 11 Aug 2021 14:59:18 -0400 Subject: [PATCH] v0.9.4: fixed wild magic not actually triggering wand effects --- .../actors/hero/abilities/mage/WildMagic.java | 1 + 1 file changed, 1 insertion(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/mage/WildMagic.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/mage/WildMagic.java index be15e0e74..64f792176 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/mage/WildMagic.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/mage/WildMagic.java @@ -134,6 +134,7 @@ public class WildMagic extends ArmorAbility { cur.fx(aim, new Callback() { @Override public void call() { + cur.onZap(aim); afterZap(cur, wands, hero, target); } });