v0.9.4: fixed wild magic not actually triggering wand effects
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@ -134,6 +134,7 @@ public class WildMagic extends ArmorAbility {
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cur.fx(aim, new Callback() {
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cur.fx(aim, new Callback() {
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@Override
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@Override
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public void call() {
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public void call() {
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cur.onZap(aim);
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afterZap(cur, wands, hero, target);
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afterZap(cur, wands, hero, target);
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}
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}
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});
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});
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