v0.8.1: fixed an incorrect sound file when hero steps on hard surfaces
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@ -1564,7 +1564,7 @@ public class Hero extends Char {
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if (Dungeon.level.water[pos]) {
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if (Dungeon.level.water[pos]) {
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Sample.INSTANCE.play( Assets.Sounds.WATER, 1, Random.Float( 0.8f, 1.25f ) );
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Sample.INSTANCE.play( Assets.Sounds.WATER, 1, Random.Float( 0.8f, 1.25f ) );
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} else if (Dungeon.level.map[pos] == Terrain.EMPTY_SP) {
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} else if (Dungeon.level.map[pos] == Terrain.EMPTY_SP) {
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Sample.INSTANCE.play( Assets.Sounds.TRAMPLE, 1, Random.Float( 0.96f, 1.05f ) );
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Sample.INSTANCE.play( Assets.Sounds.STURDY, 1, Random.Float( 0.96f, 1.05f ) );
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} else if (Dungeon.level.map[pos] == Terrain.GRASS
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} else if (Dungeon.level.map[pos] == Terrain.GRASS
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|| Dungeon.level.map[pos] == Terrain.EMBERS
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|| Dungeon.level.map[pos] == Terrain.EMBERS
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|| Dungeon.level.map[pos] == Terrain.FURROWED_GRASS){
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|| Dungeon.level.map[pos] == Terrain.FURROWED_GRASS){
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