From 93d95e33ffe98381b41d7318b48c903b2f03683f Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 15 May 2020 23:22:19 -0400 Subject: [PATCH] v0.8.1: fixed an incorrect sound file when hero steps on hard surfaces --- .../shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java index 6ff601a0d..0e660328f 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java @@ -1564,7 +1564,7 @@ public class Hero extends Char { if (Dungeon.level.water[pos]) { Sample.INSTANCE.play( Assets.Sounds.WATER, 1, Random.Float( 0.8f, 1.25f ) ); } else if (Dungeon.level.map[pos] == Terrain.EMPTY_SP) { - Sample.INSTANCE.play( Assets.Sounds.TRAMPLE, 1, Random.Float( 0.96f, 1.05f ) ); + Sample.INSTANCE.play( Assets.Sounds.STURDY, 1, Random.Float( 0.96f, 1.05f ) ); } else if (Dungeon.level.map[pos] == Terrain.GRASS || Dungeon.level.map[pos] == Terrain.EMBERS || Dungeon.level.map[pos] == Terrain.FURROWED_GRASS){