v0.3.0: updated descriptions for mage subclasses
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@ -31,17 +31,17 @@ public enum HeroSubClass {
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"significantly increasing his damage output." ),
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"significantly increasing his damage output." ),
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WARLOCK( "warlock",
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WARLOCK( "warlock",
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"After killing an enemy the _Warlock_ consumes its soul. " +
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"Normal food does not satisfy the _Warlock_. " +
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"It heals his wounds and satisfies his hunger." ),
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"Instead, after killing an enemy, he consumes its soul to heal his wounds and satisfy hunger." ),
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BATTLEMAGE( "battlemage",
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BATTLEMAGE( "battlemage",
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"When fighting with a wand in his hands, the _Battlemage_ inflicts additional damage depending " +
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"When fighting with his staff, the _Battlemage_ conjures bonus effects depending on the wand " +
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"on the current number of charges. Every successful hit restores 1 charge to this wand." ),
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"his staff is imbued with. His staff will also gain charge through combat." ),
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ASSASSIN( "assassin",
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ASSASSIN( "assassin",
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"When performing a surprise attack, the _Assassin_ inflicts additional damage to his target." ),
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"When performing a surprise attack, the _Assassin_ inflicts additional damage to his target." ),
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FREERUNNER( "freerunner",
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FREERUNNER( "freerunner",
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"The _Freerunner_ moves faster when he unencumbered and not starving, " +
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"The _Freerunner_ moves faster when he unencumbered and not starving, " +
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"if he is invisible, this speed boost is much stronger." ),
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"if he is invisible, this speed boost is much stronger." ),
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SNIPER( "sniper",
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SNIPER( "sniper",
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"_Snipers_ are able to detect weak points in an enemy's armor, " +
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"_Snipers_ are able to detect weak points in an enemy's armor, " +
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