v0.3.0: updated descriptions for mage subclasses

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Evan Debenham 2015-05-14 13:11:10 -04:00 committed by Evan Debenham
parent edadf3f38e
commit 93d6501f77

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@ -31,17 +31,17 @@ public enum HeroSubClass {
"significantly increasing his damage output." ), "significantly increasing his damage output." ),
WARLOCK( "warlock", WARLOCK( "warlock",
"After killing an enemy the _Warlock_ consumes its soul. " + "Normal food does not satisfy the _Warlock_. " +
"It heals his wounds and satisfies his hunger." ), "Instead, after killing an enemy, he consumes its soul to heal his wounds and satisfy hunger." ),
BATTLEMAGE( "battlemage", BATTLEMAGE( "battlemage",
"When fighting with a wand in his hands, the _Battlemage_ inflicts additional damage depending " + "When fighting with his staff, the _Battlemage_ conjures bonus effects depending on the wand " +
"on the current number of charges. Every successful hit restores 1 charge to this wand." ), "his staff is imbued with. His staff will also gain charge through combat." ),
ASSASSIN( "assassin", ASSASSIN( "assassin",
"When performing a surprise attack, the _Assassin_ inflicts additional damage to his target." ), "When performing a surprise attack, the _Assassin_ inflicts additional damage to his target." ),
FREERUNNER( "freerunner", FREERUNNER( "freerunner",
"The _Freerunner_ moves faster when he unencumbered and not starving, " + "The _Freerunner_ moves faster when he unencumbered and not starving, " +
"if he is invisible, this speed boost is much stronger." ), "if he is invisible, this speed boost is much stronger." ),
SNIPER( "sniper", SNIPER( "sniper",
"_Snipers_ are able to detect weak points in an enemy's armor, " + "_Snipers_ are able to detect weak points in an enemy's armor, " +