v0.5.0a: manifest commit
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parent
5491f315f6
commit
934c8680c6
core/src/main
AndroidManifest.xml
java/com/shatteredpixel/shatteredpixeldungeon/scenes
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="157"
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android:versionCode="158"
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android:versionName="0.5.0"
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android:versionName="0.5.0a"
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android:installLocation="auto">
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android:installLocation="auto">
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<uses-permission android:name="android.permission.VIBRATE"/>
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<uses-permission android:name="android.permission.VIBRATE"/>
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@ -37,20 +37,23 @@ import com.watabou.noosa.ui.Component;
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public class ChangesScene extends PixelScene {
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public class ChangesScene extends PixelScene {
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private static final String TXT_Update =
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private static final String TXT_Update =
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"_v0.5.0a:_\n" +
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"_-_ Added new Language: Esperanto\n" +
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"_-_ Various Bugfixes\n" +
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"_-_ Translation updates\n" +
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"\n"+
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"_v0.5.0:_\n" +
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"_v0.5.0:_\n" +
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"New Visuals!:\n" +
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"New Visuals!:\n" +
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"_-_ Walls and some terrain now have depth\n" +
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"_-_ Walls and some terrain now have depth\n" +
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"_-_ Characters & items are raised & cast shadows\n" +
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"_-_ Characters & items are raised & cast shadows\n" +
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"_-_ Added a visible tile grid in the settings menu\n" +
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"_-_ Added a visible tile grid in the settings menu\n" +
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"_-_ Various Bugfixes\n" +
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"_-_ Translation Updates\n" +
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"\n"+
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"\n"+
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"Balance Changes:\n" +
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"Balance Changes:\n" +
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"_-_ Quarterstaff armor bonus increased from 2 to 3\n" +
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"_-_ Quarterstaff armor bonus increased from 2 to 3\n" +
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"_-_ Wand of Frost damage against chilled enemies\n" +
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"_-_ Wand of Frost damage against chilled enemies\n" +
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"\t \treduced from -7.5% per turn of chill to -10%\n" +
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"\t \treduced from -7.5% per turn of chill to -10%\n" +
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"_-_ Wand of Transfusion self-damage reduced\n" +
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"_-_ Wand of Transfusion self-damage reduced\n" +
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"\t \tfrom 15% max hp per zap to 10% max hp per zap\n" +
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"\t \tfrom 15% max hp to 10% max hp per zap\n" +
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"_-_ Dried Rose charges 20% faster and the ghost\n" +
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"_-_ Dried Rose charges 20% faster and the ghost\n" +
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"\t \thero is stronger, especially at low levels\n" +
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"\t \thero is stronger, especially at low levels\n" +
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"_-_ Glyph of Entanglement activates less often\n" +
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"_-_ Glyph of Entanglement activates less often\n" +
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@ -63,11 +66,7 @@ public class ChangesScene extends PixelScene {
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"\t \tfrom 10% of deferred damage to 15%\n" +
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"\t \tfrom 10% of deferred damage to 15%\n" +
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"_-_ Exhausting Curse activates more often\n" +
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"_-_ Exhausting Curse activates more often\n" +
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"\n" +
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"\n" +
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"_v0.4.3:_\n" +
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"_v0.4.3:_ Various utility features and improvements\n" +
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"_-_ Added rankings and hall of heroes sync\n" +
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"_-_ Added Power Saver mode in the settings menu\n" +
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"_-_ Improved variety of level visuals\n" +
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"_-_ Thrown potions now trigger traps and plants\n" +
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"\n" +
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"\n" +
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"_v0.4.2:_ Performance and game engine improvements\n" +
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"_v0.4.2:_ Performance and game engine improvements\n" +
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"\n" +
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"\n" +
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@ -135,7 +135,7 @@ public class WelcomeScene extends PixelScene {
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message = Messages.get(this, "patch_intro");
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message = Messages.get(this, "patch_intro");
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message += "\n\n" + Messages.get(this, "patch_bugfixes");
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message += "\n\n" + Messages.get(this, "patch_bugfixes");
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message += "\n" + Messages.get(this, "patch_translations");
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message += "\n" + Messages.get(this, "patch_translations");
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message += "\n" + Messages.get(this, "patch_balance");
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//message += "\n" + Messages.get(this, "patch_balance");
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}
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}
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} else {
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} else {
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