v1.1.1: adjusted delay in pausing to hopefully fix android save failures

This commit is contained in:
Evan Debenham 2021-12-19 20:39:36 -05:00
parent 7f29a03078
commit 908ec7424b

View File

@ -627,7 +627,7 @@ public class GameScene extends PixelScene {
@Override
public synchronized void onPause() {
try {
if (!Dungeon.hero.ready) waitForActorThread(1000, false);
if (!Dungeon.hero.ready) waitForActorThread(500, false);
Dungeon.saveAll();
Badges.saveGlobal();
Journal.saveGlobal();