From 908ec7424bc1c524580046fc5f52416499c8ce70 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 19 Dec 2021 20:39:36 -0500 Subject: [PATCH] v1.1.1: adjusted delay in pausing to hopefully fix android save failures --- .../shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java index e2be04b01..2d0d66a44 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java @@ -627,7 +627,7 @@ public class GameScene extends PixelScene { @Override public synchronized void onPause() { try { - if (!Dungeon.hero.ready) waitForActorThread(1000, false); + if (!Dungeon.hero.ready) waitForActorThread(500, false); Dungeon.saveAll(); Badges.saveGlobal(); Journal.saveGlobal();