v1.1.1: adjusted delay in pausing to hopefully fix android save failures
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@ -627,7 +627,7 @@ public class GameScene extends PixelScene {
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@Override
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@Override
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public synchronized void onPause() {
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public synchronized void onPause() {
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try {
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try {
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if (!Dungeon.hero.ready) waitForActorThread(1000, false);
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if (!Dungeon.hero.ready) waitForActorThread(500, false);
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Dungeon.saveAll();
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Dungeon.saveAll();
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Badges.saveGlobal();
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Badges.saveGlobal();
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Journal.saveGlobal();
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Journal.saveGlobal();
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