v0.3.1: cleaned a few TODOs
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@ -30,7 +30,6 @@ import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.audio.Sample;
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//TODO: test fire in water/pits
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public class BlazingTrap extends Trap {
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public class BlazingTrap extends Trap {
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{
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{
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@ -42,9 +42,6 @@ public class Ballistica {
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public static final int PROJECTILE = STOP_TARGET | STOP_CHARS | STOP_TERRAIN;
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public static final int PROJECTILE = STOP_TARGET | STOP_CHARS | STOP_TERRAIN;
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//TODO: consider if we want thrown items to use this, or just have them all be projectileWeapons
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public static final int THROWN_ITEM = STOP_TARGET | STOP_TERRAIN;
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public static final int MAGIC_BOLT = STOP_CHARS | STOP_TERRAIN;
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public static final int MAGIC_BOLT = STOP_CHARS | STOP_TERRAIN;
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public static final int WONT_STOP = 0;
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public static final int WONT_STOP = 0;
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