diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/BlazingTrap.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/BlazingTrap.java index f8c33bed9..f81d4d50d 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/BlazingTrap.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/traps/BlazingTrap.java @@ -30,7 +30,6 @@ import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite; import com.watabou.noosa.audio.Sample; -//TODO: test fire in water/pits public class BlazingTrap extends Trap { { diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/mechanics/Ballistica.java b/src/com/shatteredpixel/shatteredpixeldungeon/mechanics/Ballistica.java index 28dead124..bd678ce75 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/mechanics/Ballistica.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/mechanics/Ballistica.java @@ -42,9 +42,6 @@ public class Ballistica { public static final int PROJECTILE = STOP_TARGET | STOP_CHARS | STOP_TERRAIN; - //TODO: consider if we want thrown items to use this, or just have them all be projectileWeapons - public static final int THROWN_ITEM = STOP_TARGET | STOP_TERRAIN; - public static final int MAGIC_BOLT = STOP_CHARS | STOP_TERRAIN; public static final int WONT_STOP = 0;