V0.2.0: Cloak of Shadows balance tweaking
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@ -138,8 +138,7 @@ public class CloakOfShadows extends Artifact {
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public boolean act() {
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public boolean act() {
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if (charge < chargeCap) {
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if (charge < chargeCap) {
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if (!stealthed)
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if (!stealthed)
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//recharges from 0 to full in 300 turns.
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partialCharge += (chargeCap / (62-(level*2)));
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partialCharge += (chargeCap * 0.00334);
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if (partialCharge >= 1) {
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if (partialCharge >= 1) {
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charge++;
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charge++;
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@ -189,8 +188,8 @@ public class CloakOfShadows extends Artifact {
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exp += 10 + ((Hero)target).lvl;
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exp += 10 + ((Hero)target).lvl;
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//max level is 26 (30 charges)
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//max level is 21 (25 charges)
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if (exp >= level*50 && level < 26) {
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if (exp >= level*50 && level < 21) {
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exp -= level*50;
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exp -= level*50;
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GLog.p("Your Cloak Grows Stronger!");
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GLog.p("Your Cloak Grows Stronger!");
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level++;
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level++;
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@ -214,7 +213,7 @@ public class CloakOfShadows extends Artifact {
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if (target.invisible > 0)
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if (target.invisible > 0)
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target.invisible--;
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target.invisible--;
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stealthed = false;
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stealthed = false;
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cooldown = 18 - (level / 2);
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cooldown = 12 - (level / 3);
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super.detach();
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super.detach();
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}
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}
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