v0.6.4a: fixed cases where darts would drop in the incorrect place
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@ -61,7 +61,7 @@ public abstract class TippedDart extends Dart {
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if (enemy.isAlive())
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if (enemy.isAlive())
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Buff.affect(enemy, PinCushion.class).stick(new Dart());
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Buff.affect(enemy, PinCushion.class).stick(new Dart());
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else
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else
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Dungeon.level.drop( new Dart(), cell ).sprite.drop();
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Dungeon.level.drop( new Dart(), enemy.pos ).sprite.drop();
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}
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}
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@Override
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@Override
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