v0.9.2a: final commit
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parent
6003f6f5d6
commit
889c5b5621
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@ -14,8 +14,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 520
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appVersionCode = 524
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appVersionName = '0.9.2'
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appVersionName = '0.9.2a'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@ -145,7 +145,7 @@ public class WelcomeScene extends PixelScene {
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//TODO: change the messages here in accordance with the type of patch.
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//TODO: change the messages here in accordance with the type of patch.
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message = Messages.get(this, "patch_intro");
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message = Messages.get(this, "patch_intro");
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message += "\n";
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message += "\n";
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//message += "\n" + Messages.get(this, "patch_balance");
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message += "\n" + Messages.get(this, "patch_balance");
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message += "\n" + Messages.get(this, "patch_bugfixes");
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message += "\n" + Messages.get(this, "patch_bugfixes");
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message += "\n" + Messages.get(this, "patch_translations");
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message += "\n" + Messages.get(this, "patch_translations");
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@ -57,6 +57,54 @@ public class v0_9_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes = new ChangeInfo("v0.9.2a", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changes.addButton( new ChangeButton( new Image(Assets.Sprites.WARRIOR, 0, 90, 12, 15), "Subclass Adjustments",
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"I've made the cooldowns for the Berserker and Freerunner a bit more permissive:\n\n" +
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"_- Berserking_ default cooldown reverted back to 2 levels from 3.\n" +
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"_- Berserking Stamina_ adjusted to compensate, now reduces berserk cooldown to 1.67/1.33/1 levels from 2.5/2/1.5.\n\n" +
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"_- Freerunning_ cooldown is now much lower if the freerunner had low momentum, cooldown at max momentum unchanged."));
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changes.addButton(new ChangeButton(Icons.get(Icons.TALENT), "Talent Adjustments",
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"I've adjusted several talents based on gameplay data:\n\n" +
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"_- Enraged Catalyst_ maximum enchantment proc bonus reduced to 17%/33%/50% from 20%/40%/60%.\n\n" +
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"_- Empowering Scrolls_ turns of wand boost increased to 20 from 10.\n" +
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"_- Empowered Strike_ damage bonus increased to 20%/40%/60% from 17%/33%/50%\n" +
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"_- Excess Charge_ proc chance increased to 20%/40%/60% from 17%/33%/50%\n\n" +
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"_- Enhanced Rings_ buff duration reduced to 3/6/9 turns from 5/10/15\n" +
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"_- Projectile Momentum_ damage boost increased to 15/30/45% from 10/20/30%\n" +
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"_- Assassin's Reach_ bonus blink distance reduced, primarily at 1 and 3 turns of preparation"));
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changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"_-_ Added Greek language support\n\n" +
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"_-_ Improved the reward UI from the wandmaker's quest\n\n" +
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"_-_ Characters now awaken from regular sleep if they are debuffed\n\n" +
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"_-_ Sungrass healing now interrupts hero resting when it expires"));
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed: (caused by v0.9.2)\n" +
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"_-_ Various rare crashes\n" +
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"_-_ Various rare visual errors\n" +
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"_-_ Characters revealed by seer shot not being considered as in mind vision\n" +
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"_-_ Excess charge talent not working when Mage's staff is overcharged\n" +
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"_-_ Darts showing exact damage when the hero has an unidentified crossbow equipped\n" +
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"_-_ Various rare cases where buffs would act multiple times at once\n" +
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"_-_ Bounty Hunter talent sometimes not triggering\n" +
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"_-_ Clobber not knocking flying enemies over pits\n" +
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"_-_ Incorrect wording in warlock and soul eater descriptions\n\n" +
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"Fixed: (existed prior to v0.9.2)\n" +
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"_-_ Traps rarely not triggering in the caves\n" +
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"_-_ Master Thieves' Armband not working with artifact charging effects\n" +
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"_-_ Food eating messages rarely being in the wrong language\n" +
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"_-_ Rooms rarely incorrectly being empty in the dwarf city"));
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changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
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changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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