v0.7.3a: manifest commit

This commit is contained in:
Evan Debenham 2019-05-25 17:41:48 -04:00
parent 3e5c57561d
commit 87b748b1c4
2 changed files with 27 additions and 3 deletions

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.shatteredpixel.shatteredpixeldungeon" package="com.shatteredpixel.shatteredpixeldungeon"
android:versionCode="346" android:versionCode="347"
android:versionName="0.7.3" android:versionName="0.7.3a"
android:installLocation="auto"> android:installLocation="auto">
<uses-feature <uses-feature

View File

@ -152,6 +152,30 @@ public class ChangesScene extends PixelScene {
changes.hardlight( Window.TITLE_COLOR ); changes.hardlight( Window.TITLE_COLOR );
infos.add(changes); infos.add(changes);
changes = new ChangeInfo("", false, null);
changes.hardlight( Window.TITLE_COLOR );
infos.add(changes);
changes = new ChangeInfo("v0.7.3a", false, null);
changes.hardlight( Window.TITLE_COLOR );
infos.add(changes);
changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), Messages.get(this, "misc"),
"_-_ Tengu now throws his shurikens one at a time, just like other ranged enemies. The speed of the shurikens has been increased to compensate, so that the player doesn't need to keep waiting while Tengu's attacks are in flight.\n\n" +
"_-_ After the tengu boss battle, any extra items now drop in tengu's cell, instead of a random prison cell."));
changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(this, "bugfixes"),
"Fixed (caused by 0.7.3):\n" +
"_-_ Cases where tipping darts would result in some darts being lost\n" +
"_-_ Thrown weapons sometimes being lost in the Tengu fight\n\n" +
"Fixed (existed prior to 0.7.3):\n" +
"_-_ Explosions destroying armor with the warrior's seal on it\n" +
"_-_ Various minor visual bugs\n" +
"_-_ Various rare crash bugs"));
changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), Messages.get(this, "language"),
"Updated Translations"));
changes = new ChangeInfo(Messages.get(this, "new"), false, null); changes = new ChangeInfo(Messages.get(this, "new"), false, null);
changes.hardlight( Window.TITLE_COLOR ); changes.hardlight( Window.TITLE_COLOR );
infos.add(changes); infos.add(changes);
@ -229,7 +253,7 @@ public class ChangesScene extends PixelScene {
changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.RING_EMERALD, null), "Other Item Buffs", changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.RING_EMERALD, null), "Other Item Buffs",
"_-_ Ring of elements now grants 20% resistance per level, up from 16%. However, ring of elements also no longer applies to melee attacks from magic-wielding enemies.\n\n" + "_-_ Ring of elements now grants 20% resistance per level, up from 16%. However, ring of elements also no longer applies to melee attacks from magic-wielding enemies.\n\n" +
"_-_ Throwing stone base damage increased to 2-6 from 1-6\n" + "_-_ Throwing stone base damage increased to 2-5 from 1-5\n" +
"_-_ Throwing stone durability increased to 5 from 3\n\n" + "_-_ Throwing stone durability increased to 5 from 3\n\n" +
"_-_ Throwing hammer base damage increased to 10-20 from 8-20")); "_-_ Throwing hammer base damage increased to 10-20 from 8-20"));