v0.7.3a: manifest commit
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="346"
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android:versionCode="347"
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android:versionName="0.7.3"
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android:versionName="0.7.3a"
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android:installLocation="auto">
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android:installLocation="auto">
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<uses-feature
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<uses-feature
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@ -152,6 +152,30 @@ public class ChangesScene extends PixelScene {
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changes.hardlight( Window.TITLE_COLOR );
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changes.hardlight( Window.TITLE_COLOR );
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infos.add(changes);
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infos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes.hardlight( Window.TITLE_COLOR );
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infos.add(changes);
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changes = new ChangeInfo("v0.7.3a", false, null);
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changes.hardlight( Window.TITLE_COLOR );
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infos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), Messages.get(this, "misc"),
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"_-_ Tengu now throws his shurikens one at a time, just like other ranged enemies. The speed of the shurikens has been increased to compensate, so that the player doesn't need to keep waiting while Tengu's attacks are in flight.\n\n" +
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"_-_ After the tengu boss battle, any extra items now drop in tengu's cell, instead of a random prison cell."));
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changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(this, "bugfixes"),
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"Fixed (caused by 0.7.3):\n" +
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"_-_ Cases where tipping darts would result in some darts being lost\n" +
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"_-_ Thrown weapons sometimes being lost in the Tengu fight\n\n" +
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"Fixed (existed prior to 0.7.3):\n" +
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"_-_ Explosions destroying armor with the warrior's seal on it\n" +
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"_-_ Various minor visual bugs\n" +
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"_-_ Various rare crash bugs"));
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changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), Messages.get(this, "language"),
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"Updated Translations"));
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changes = new ChangeInfo(Messages.get(this, "new"), false, null);
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changes = new ChangeInfo(Messages.get(this, "new"), false, null);
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changes.hardlight( Window.TITLE_COLOR );
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changes.hardlight( Window.TITLE_COLOR );
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infos.add(changes);
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infos.add(changes);
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@ -229,7 +253,7 @@ public class ChangesScene extends PixelScene {
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changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.RING_EMERALD, null), "Other Item Buffs",
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changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.RING_EMERALD, null), "Other Item Buffs",
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"_-_ Ring of elements now grants 20% resistance per level, up from 16%. However, ring of elements also no longer applies to melee attacks from magic-wielding enemies.\n\n" +
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"_-_ Ring of elements now grants 20% resistance per level, up from 16%. However, ring of elements also no longer applies to melee attacks from magic-wielding enemies.\n\n" +
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"_-_ Throwing stone base damage increased to 2-6 from 1-6\n" +
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"_-_ Throwing stone base damage increased to 2-5 from 1-5\n" +
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"_-_ Throwing stone durability increased to 5 from 3\n\n" +
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"_-_ Throwing stone durability increased to 5 from 3\n\n" +
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"_-_ Throwing hammer base damage increased to 10-20 from 8-20"));
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"_-_ Throwing hammer base damage increased to 10-20 from 8-20"));
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