v0.4.2: reduced the performance cost of sewer sinks
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@ -206,7 +206,7 @@ public class SewerLevel extends RegularLevel {
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PointF p = DungeonTilemap.tileCenterToWorld( pos );
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pos( p.x - 2, p.y + 1, 4, 0 );
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pour( factory, 0.05f );
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pour( factory, 0.1f );
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}
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@Override
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@ -219,7 +219,7 @@ public class SewerLevel extends RegularLevel {
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Ripple ripple = GameScene.ripple( pos + Dungeon.level.width() );
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if (ripple != null) {
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ripple.y -= DungeonTilemap.SIZE / 2;
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rippleDelay = Random.Float(0.2f, 0.3f);
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rippleDelay = Random.Float(0.4f, 0.6f);
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}
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}
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}
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