From 848a00e1527598a9af980b90ed7f203cdbeabc01 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 7 Sep 2016 17:56:14 -0400 Subject: [PATCH] v0.4.2: reduced the performance cost of sewer sinks --- .../shatteredpixeldungeon/levels/SewerLevel.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java index ac33fff76..6be500500 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/SewerLevel.java @@ -206,7 +206,7 @@ public class SewerLevel extends RegularLevel { PointF p = DungeonTilemap.tileCenterToWorld( pos ); pos( p.x - 2, p.y + 1, 4, 0 ); - pour( factory, 0.05f ); + pour( factory, 0.1f ); } @Override @@ -219,7 +219,7 @@ public class SewerLevel extends RegularLevel { Ripple ripple = GameScene.ripple( pos + Dungeon.level.width() ); if (ripple != null) { ripple.y -= DungeonTilemap.SIZE / 2; - rippleDelay = Random.Float(0.2f, 0.3f); + rippleDelay = Random.Float(0.4f, 0.6f); } } }