v0.3.1: added a sort of tutorial for the new double-tap to search functionality, and searchign in general

This commit is contained in:
Evan Debenham 2015-07-05 14:07:43 -04:00 committed by Evan Debenham
parent 5aabc2ea64
commit 83dcbb19ec
2 changed files with 10 additions and 2 deletions

View File

@ -96,6 +96,13 @@ public class SewerLevel extends RegularLevel {
}
}
//hides all doors in the entrance room on floor 2, teaches the player to search.
if (Dungeon.depth == 2)
for (Room r : roomEntrance.connected.keySet()){
Room.Door d = roomEntrance.connected.get(r);
map[d.x + d.y * WIDTH] = Terrain.SECRET_DOOR;
}
placeSign();
}

View File

@ -45,7 +45,8 @@ public class Sign {
"may be upgraded, or degraded and cursed! Unidentified items are unpredictable, so be careful!",
"Charging forward recklessly is a great way to get killed.\n\n" +
"Slowing down a bit to examine enemies and use the environment and items to your advantage can make a " +
" big difference.\n\nThe dungeon is full of traps and hidden passageways as well, keep your eyes open!",
"big difference.\n\nThe dungeon is full of traps and hidden passageways as well, keep your eyes open.\n\n " +
"You can double tap on the examine button to search the area for secrets.",
"Levelling up is important!\n\nBeing about the same level as the floor you are on is a good idea. " +
"Hunger may keep you moving in search of more food, but don't be afraid to slow down a little and train." +
"\n\n\nHunger and health are both resources, and using them well can mean starving yourself in order" +