v0.3.2: added the ability to examine custom tile visuals

This commit is contained in:
Evan Debenham 2015-10-19 21:47:12 -04:00 committed by Evan Debenham
parent d45f2b4573
commit 82cb22f1bf
5 changed files with 75 additions and 22 deletions

View File

@ -83,9 +83,20 @@ public class MassGravePainter extends Painter {
public static class Bones extends CustomTileVisual {
{
name = "Mass grave";
tx = Assets.PRISON_QUEST;
txX = 3;
txY = 0;
}
@Override
public String desc() {
if (ofsX == 1 && ofsY == 1) {
return "bones litter the floor, what happened here?";
} else {
return null;
}
}
}
}

View File

@ -60,11 +60,17 @@ public class RitualSitePainter extends Painter {
public static class RitualMarker extends CustomTileVisual{
{
name = "Ritual marker";
tx = Assets.PRISON_QUEST;
txX = txY = 0;
tileW = tileH = 3;
}
@Override
public String desc() {
return "A painted marker for some dark ritual. Candles are usually placed on the four corners.";
}
}
}

View File

@ -76,10 +76,16 @@ public class WeakFloorPainter extends Painter {
public static class HiddenWell extends CustomTileVisual{
{
name = "Distant well";
tx = Assets.WEAK_FLOOR;
txX = Dungeon.depth/5;
txY = 0;
}
@Override
public String desc() {
return "You can just make out a well in the depths below, perhaps there is something down there?";
}
}
}

View File

@ -32,14 +32,16 @@ public abstract class CustomTileVisual extends Image implements Bundlable {
protected static final int TILE_SIZE = 16;
public String name;
protected String tx; //string for resource file
protected int txX, txY; //position(in tiles) within resource file
//bundleable offsets from the standard texture xy, useful for mapping larger than 1x1 textures to many tiles
//(e.g. mapping a 3x3 texture to a room, where the corners are walls and the center is the floor)
private int ofsX = 0, ofsY = 0;
protected int ofsX = 0, ofsY = 0;
protected int tileX, tileY; //x and y coords for texture within a level
protected int tileW = 1, tileH = 1; //width and height in tiles
public int tileX, tileY; //x and y coords for texture within a level
public int tileW = 1, tileH = 1; //width and height in tiles
public void pos(int pos) {
pos( pos%Level.WIDTH, pos/Level.WIDTH );
@ -50,6 +52,10 @@ public abstract class CustomTileVisual extends Image implements Bundlable {
this.tileY = tileY;
}
public String desc(){
return null;
}
public CustomTileVisual create() {
texture(tx);
frame(texture.uvRect((txX + ofsX) * TILE_SIZE, (txY + ofsY) * TILE_SIZE,
@ -61,7 +67,7 @@ public abstract class CustomTileVisual extends Image implements Bundlable {
return this;
}
//
//returns a number of 1x1 tiles to fill a room, based on a 3x3 texture, not dissimilar to a ninepatch.
public static ArrayList<CustomTileVisual> CustomTilesForRoom(Room r, Class<?extends CustomTileVisual> c){
ArrayList<CustomTileVisual> result = new ArrayList<>();

View File

@ -20,6 +20,7 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.windows;
import com.shatteredpixel.shatteredpixeldungeon.ui.CustomTileVisual;
import com.watabou.noosa.BitmapTextMultiline;
import com.watabou.noosa.Image;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
@ -49,7 +50,29 @@ public class WndInfoCell extends Window {
tile = Terrain.CHASM;
}
CustomTileVisual vis = null;
int x = cell % Level.WIDTH;
int y = cell / Level.WIDTH;
for (CustomTileVisual i : Dungeon.level.customTiles){
if ((x >= i.tileX && x < i.tileX+i.tileW) &&
(y >= i.tileY && y < i.tileY+i.tileH)){
if (i.desc() != null) {
vis = i;
break;
}
}
}
String desc = "";
IconTitle titlebar = new IconTitle();
if (vis != null){
titlebar.icon(new Image(vis));
titlebar.label(vis.name);
desc += vis.desc();
} else {
if (tile == Terrain.WATER) {
Image water = new Image(Dungeon.level.waterTex());
water.frame(0, 0, DungeonTilemap.SIZE, DungeonTilemap.SIZE);
@ -58,20 +81,21 @@ public class WndInfoCell extends Window {
titlebar.icon(DungeonTilemap.tile(tile));
}
titlebar.label(Dungeon.level.tileName(tile));
desc += Dungeon.level.tileDesc(tile);
}
titlebar.setRect(0, 0, WIDTH, 0);
add(titlebar);
BitmapTextMultiline info = PixelScene.createMultiline(6);
add(info);
StringBuilder desc = new StringBuilder( Dungeon.level.tileDesc( tile ) );
for (Blob blob:Dungeon.level.blobs.values()) {
if (blob.cur[cell] > 0 && blob.tileDesc() != null) {
if (desc.length() > 0) {
desc.append( "\n\n" );
desc += "\n\n";
}
desc.append( blob.tileDesc() );
desc += blob.tileDesc();
}
}