Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/ui/CustomTileVisual.java

124 lines
3.6 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.ui;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Room;
import com.watabou.noosa.Image;
import com.watabou.utils.Bundlable;
import com.watabou.utils.Bundle;
import java.util.ArrayList;
public abstract class CustomTileVisual extends Image implements Bundlable {
protected static final int TILE_SIZE = 16;
public String name;
protected String tx; //string for resource file
protected int txX, txY; //position(in tiles) within resource file
//bundleable offsets from the standard texture xy, useful for mapping larger than 1x1 textures to many tiles
//(e.g. mapping a 3x3 texture to a room, where the corners are walls and the center is the floor)
protected int ofsX = 0, ofsY = 0;
public int tileX, tileY; //x and y coords for texture within a level
public int tileW = 1, tileH = 1; //width and height in tiles
public void pos(int pos) {
pos( pos%Level.WIDTH, pos/Level.WIDTH );
}
public void pos(int tileX, int tileY){
this.tileX = tileX;
this.tileY = tileY;
}
public String desc(){
return null;
}
public CustomTileVisual create() {
texture(tx);
frame(texture.uvRect((txX + ofsX) * TILE_SIZE, (txY + ofsY) * TILE_SIZE,
(txX + ofsX + tileW) * TILE_SIZE, (txY + ofsY + tileH) * TILE_SIZE));
x = tileX*TILE_SIZE;
y = tileY*TILE_SIZE;
return this;
}
//returns a number of 1x1 tiles to fill a room, based on a 3x3 texture, not dissimilar to a ninepatch.
public static ArrayList<CustomTileVisual> CustomTilesForRoom(Room r, Class<?extends CustomTileVisual> c){
ArrayList<CustomTileVisual> result = new ArrayList<>();
try {
for (int x = r.left; x <= r.right; x++) {
for (int y = r.top; y <= r.bottom; y++) {
CustomTileVisual vis = c.newInstance();
if (x == r.right) vis.ofsX = 2;
else if (x != r.left) vis.ofsX = 1;
if (y == r.bottom) vis.ofsY = 2;
else if (y != r.top) vis.ofsY = 1;
vis.pos(x, y);
result.add(vis);
}
}
} catch (InstantiationException | IllegalAccessException e) {
throw new RuntimeException("Something went wrong while making a bunch of tile visuals for a room!", e);
}
return result;
}
private static final String TILE_X = "tileX";
private static final String TILE_Y = "tileY";
private static final String OFS_X = "ofsX";
private static final String OFS_Y = "ofsY";
@Override
public void restoreFromBundle(Bundle bundle) {
tileX = bundle.getInt(TILE_X);
tileY = bundle.getInt(TILE_Y);
//if these weren't stored they will default to 0
ofsX = bundle.getInt(OFS_X);
ofsY = bundle.getInt(OFS_Y);
}
@Override
public void storeInBundle(Bundle bundle) {
bundle.put(TILE_X, tileX);
bundle.put(TILE_Y, tileY);
//don't need to store this in all cases
if (ofsX != 0 || ofsY != 0){
bundle.put(OFS_X, ofsX);
bundle.put(OFS_Y, ofsY);
}
}
}