v1.1.2: fixed some minor text errors
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@ -645,7 +645,7 @@ actors.hero.talent.enhanced_rings.title=enhanced rings
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actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
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actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
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actors.hero.talent.enhanced_lethality.title=enhanced lethality
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actors.hero.talent.enhanced_lethality.title=enhanced lethality
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actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
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actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%.
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actors.hero.talent.assassins_reach.title=assassin's reach
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actors.hero.talent.assassins_reach.title=assassin's reach
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actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
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actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
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actors.hero.talent.bounty_hunter.title=bounty hunter
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actors.hero.talent.bounty_hunter.title=bounty hunter
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@ -940,7 +940,7 @@ items.scrolls.scrollofremovecurse.desc=The incantation on this scroll will insta
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items.scrolls.scrollofteleportation.name=scroll of teleportation
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items.scrolls.scrollofteleportation.name=scroll of teleportation
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items.scrolls.scrollofteleportation.tele=In a blink of an eye you were teleported to another location of the level.
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items.scrolls.scrollofteleportation.tele=In a blink of an eye you were teleported to another location of the level.
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items.scrolls.scrollofteleportation.no_tele=Strong magic aura of this place prevents you from teleporting!
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items.scrolls.scrollofteleportation.no_tele=The teleportation magic fails.
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items.scrolls.scrollofteleportation.cant_reach=You can't teleport there.
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items.scrolls.scrollofteleportation.cant_reach=You can't teleport there.
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items.scrolls.scrollofteleportation.prompt=Choose a location to teleport
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items.scrolls.scrollofteleportation.prompt=Choose a location to teleport
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items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a different location on the dungeon level. The scroll prioritizes areas the reader hasn't been to before, though it is not able to teleport past locked doors or barricades. It can, however, reveal hidden doors that lead to new areas.
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items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a different location on the dungeon level. The scroll prioritizes areas the reader hasn't been to before, though it is not able to teleport past locked doors or barricades. It can, however, reveal hidden doors that lead to new areas.
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@ -1085,7 +1085,6 @@ items.spells.magicalporter.nowhere=There is nowhere for you to port an item to.
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items.spells.magicalporter.desc=This spell will magically transport any item it is cast on. Unlike a merchant's beacon however, the items will be transported to the entrance of the next boss floor.
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items.spells.magicalporter.desc=This spell will magically transport any item it is cast on. Unlike a merchant's beacon however, the items will be transported to the entrance of the next boss floor.
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items.spells.phaseshift.name=phase shift
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items.spells.phaseshift.name=phase shift
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items.spells.phaseshift.tele_fail=The teleportation magic fails.
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items.spells.phaseshift.desc=This chaotic spell will teleport any character it is aimed at to a random location on the current floor. This spell can be directed at a target or at the user themselves.
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items.spells.phaseshift.desc=This chaotic spell will teleport any character it is aimed at to a random location on the current floor. This spell can be directed at a target or at the user themselves.
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items.spells.reclaimtrap.name=reclaim trap
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items.spells.reclaimtrap.name=reclaim trap
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