From 80c04b494db568bbf8ed0e950d609ecc90caf25c Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 12 Jan 2022 19:39:03 -0500 Subject: [PATCH] v1.1.2: fixed some minor text errors --- core/src/main/assets/messages/actors/actors.properties | 2 +- core/src/main/assets/messages/items/items.properties | 3 +-- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index dc6c57ba3..ee1130899 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -645,7 +645,7 @@ actors.hero.talent.enhanced_rings.title=enhanced rings actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_. actors.hero.talent.enhanced_lethality.title=enhanced lethality -actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%. +actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/33/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%. actors.hero.talent.assassins_reach.title=assassin's reach actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4. actors.hero.talent.bounty_hunter.title=bounty hunter diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties index 32e319d1e..26a743b8c 100644 --- a/core/src/main/assets/messages/items/items.properties +++ b/core/src/main/assets/messages/items/items.properties @@ -940,7 +940,7 @@ items.scrolls.scrollofremovecurse.desc=The incantation on this scroll will insta items.scrolls.scrollofteleportation.name=scroll of teleportation items.scrolls.scrollofteleportation.tele=In a blink of an eye you were teleported to another location of the level. -items.scrolls.scrollofteleportation.no_tele=Strong magic aura of this place prevents you from teleporting! +items.scrolls.scrollofteleportation.no_tele=The teleportation magic fails. items.scrolls.scrollofteleportation.cant_reach=You can't teleport there. items.scrolls.scrollofteleportation.prompt=Choose a location to teleport items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a different location on the dungeon level. The scroll prioritizes areas the reader hasn't been to before, though it is not able to teleport past locked doors or barricades. It can, however, reveal hidden doors that lead to new areas. @@ -1085,7 +1085,6 @@ items.spells.magicalporter.nowhere=There is nowhere for you to port an item to. items.spells.magicalporter.desc=This spell will magically transport any item it is cast on. Unlike a merchant's beacon however, the items will be transported to the entrance of the next boss floor. items.spells.phaseshift.name=phase shift -items.spells.phaseshift.tele_fail=The teleportation magic fails. items.spells.phaseshift.desc=This chaotic spell will teleport any character it is aimed at to a random location on the current floor. This spell can be directed at a target or at the user themselves. items.spells.reclaimtrap.name=reclaim trap