v0.7.5: fixed necromancer summoning vfx persisting if they die

This commit is contained in:
Evan Debenham 2019-09-18 22:57:29 -04:00
parent 36f32cfeb8
commit 80728074b5

View File

@ -114,6 +114,11 @@ public class Necromancer extends Mob {
mySkeleton.die(null);
}
if (summoningEmitter != null){
summoningEmitter.killAndErase();
summoningEmitter = null;
}
super.die(cause);
}