From 80728074b5b3837de00ad908ddea3cabb9c979b2 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 18 Sep 2019 22:57:29 -0400 Subject: [PATCH] v0.7.5: fixed necromancer summoning vfx persisting if they die --- .../shatteredpixeldungeon/actors/mobs/Necromancer.java | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java index 1a3279bca..aee822a0b 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Necromancer.java @@ -114,6 +114,11 @@ public class Necromancer extends Mob { mySkeleton.die(null); } + if (summoningEmitter != null){ + summoningEmitter.killAndErase(); + summoningEmitter = null; + } + super.die(cause); }