V0.2.0: Made randomly generated rings cap at +2 (rings are much stronger on average now, this helps balance & encourage investing in rings)
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@ -249,11 +249,11 @@ public class Ring extends KindofMisc {
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@Override
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@Override
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public Item random() {
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public Item random() {
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level = Random.Int( 1, 3 );
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if (Random.Float() < 0.3f) {
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if (Random.Float() < 0.3f) {
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level = -level;
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level = -Random.Int( 1, 3 );
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cursed = true;
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cursed = true;
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}
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} else
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level = Random.Int( 1, 2 );
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return this;
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return this;
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}
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}
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