From 7ef7f1715a67e2bccb293ff6a5ce5380ce0d3793 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 15 Sep 2014 16:38:31 -0400 Subject: [PATCH] V0.2.0: Made randomly generated rings cap at +2 (rings are much stronger on average now, this helps balance & encourage investing in rings) --- .../shatteredpixeldungeon/items/rings/Ring.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/Ring.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/Ring.java index b40bf5675..679407a34 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/Ring.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/Ring.java @@ -249,11 +249,11 @@ public class Ring extends KindofMisc { @Override public Item random() { - level = Random.Int( 1, 3 ); if (Random.Float() < 0.3f) { - level = -level; + level = -Random.Int( 1, 3 ); cursed = true; - } + } else + level = Random.Int( 1, 2 ); return this; }