v0.4.0: Rebalanced base weapon scaling

- tier 2, 3, and 4 weapons deal more damage at base (most significant for tier 3)
- all tiers gain 1 more max damage per upgrade
This commit is contained in:
Evan Debenham 2016-05-13 17:22:50 -04:00
parent c96966f54d
commit 7e546b14da

View File

@ -44,7 +44,7 @@ public class MeleeWeapon extends Weapon {
}
protected int maxBase() {
return (int)((tier * tier - tier + 10) / ACU * DLY);
return (int)((tier + 1) * 5 / ACU * DLY);
}
@Override
@ -54,7 +54,7 @@ public class MeleeWeapon extends Weapon {
@Override
public int max() {
return maxBase() + level() * tier;
return maxBase() + level() * (tier + 1);
}
@Override