From 7e546b14da1f216042665c183e7397eaeb6157c3 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 13 May 2016 17:22:50 -0400 Subject: [PATCH] v0.4.0: Rebalanced base weapon scaling - tier 2, 3, and 4 weapons deal more damage at base (most significant for tier 3) - all tiers gain 1 more max damage per upgrade --- .../shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java index 5cfca6651..58e85cb95 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java @@ -44,7 +44,7 @@ public class MeleeWeapon extends Weapon { } protected int maxBase() { - return (int)((tier * tier - tier + 10) / ACU * DLY); + return (int)((tier + 1) * 5 / ACU * DLY); } @Override @@ -54,7 +54,7 @@ public class MeleeWeapon extends Weapon { @Override public int max() { - return maxBase() + level() * tier; + return maxBase() + level() * (tier + 1); } @Override