v0.4.0: Rebalanced base weapon scaling
- tier 2, 3, and 4 weapons deal more damage at base (most significant for tier 3) - all tiers gain 1 more max damage per upgrade
This commit is contained in:
parent
c96966f54d
commit
7e546b14da
|
@ -44,7 +44,7 @@ public class MeleeWeapon extends Weapon {
|
|||
}
|
||||
|
||||
protected int maxBase() {
|
||||
return (int)((tier * tier - tier + 10) / ACU * DLY);
|
||||
return (int)((tier + 1) * 5 / ACU * DLY);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -54,7 +54,7 @@ public class MeleeWeapon extends Weapon {
|
|||
|
||||
@Override
|
||||
public int max() {
|
||||
return maxBase() + level() * tier;
|
||||
return maxBase() + level() * (tier + 1);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
Loading…
Reference in New Issue
Block a user