v0.9.3: fixed golems self-teleporting in the DK fight
This commit is contained in:
parent
6060fc2861
commit
7df37976ce
|
@ -176,7 +176,7 @@ public class Golem extends Mob {
|
||||||
if (target != -1 && getCloser( target )) {
|
if (target != -1 && getCloser( target )) {
|
||||||
spend( 1 / speed() );
|
spend( 1 / speed() );
|
||||||
return moveSprite( oldPos, pos );
|
return moveSprite( oldPos, pos );
|
||||||
} else if (target != -1 && target != pos && selfTeleCooldown <= 0) {
|
} else if (!Dungeon.bossLevel() && target != -1 && target != pos && selfTeleCooldown <= 0) {
|
||||||
((GolemSprite)sprite).teleParticles(true);
|
((GolemSprite)sprite).teleParticles(true);
|
||||||
teleporting = true;
|
teleporting = true;
|
||||||
spend( 2*TICK );
|
spend( 2*TICK );
|
||||||
|
|
Loading…
Reference in New Issue
Block a user