v0.6.3: further adjusted ring of evasion, no longer grants stealth
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@ -1292,8 +1292,6 @@ public class Hero extends Char {
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public int stealth() {
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int stealth = super.stealth();
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stealth += RingOfEvasion.stealthBonus( this );
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if (belongings.armor != null && belongings.armor.hasGlyph(Obfuscation.class)){
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stealth += belongings.armor.level();
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}
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@ -34,10 +34,6 @@ public class RingOfEvasion extends Ring {
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return (float) Math.pow( 1.15, getBonus(target, Evasion.class));
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}
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public static int stealthBonus( Char target ){
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return getBonus( target, Evasion.class );
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}
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public class Evasion extends RingBuff {
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}
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}
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@ -540,7 +540,7 @@ items.rings.ringofelements.name=ring of elements
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items.rings.ringofelements.desc=This ring provides resistance to different elements, such as fire, electricity, gases etc. Also it decreases duration of negative effects.
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items.rings.ringofevasion.name=ring of evasion
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items.rings.ringofevasion.desc=This ring obfuscates the true position of the wearer, making them harder to detect and attack. A cursed ring will instead make the user easier to detect and strike.
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items.rings.ringofevasion.desc=This ring quickens the wearer's reactions, making it harder to land blows on them. A cursed ring will instead make the user easier to strike.
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items.rings.ringofforce.name=ring of force
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items.rings.ringofforce.avg_dmg=When unarmed, at your current strength, this ring will deal _%1$d-%2$d damage._
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