v0.6.3: further adjusted ring of evasion, no longer grants stealth

This commit is contained in:
Evan Debenham 2018-01-14 14:12:08 -05:00
parent d89eaa8618
commit 7d168e12e3
3 changed files with 2 additions and 8 deletions

View File

@ -1292,8 +1292,6 @@ public class Hero extends Char {
public int stealth() { public int stealth() {
int stealth = super.stealth(); int stealth = super.stealth();
stealth += RingOfEvasion.stealthBonus( this );
if (belongings.armor != null && belongings.armor.hasGlyph(Obfuscation.class)){ if (belongings.armor != null && belongings.armor.hasGlyph(Obfuscation.class)){
stealth += belongings.armor.level(); stealth += belongings.armor.level();
} }

View File

@ -34,10 +34,6 @@ public class RingOfEvasion extends Ring {
return (float) Math.pow( 1.15, getBonus(target, Evasion.class)); return (float) Math.pow( 1.15, getBonus(target, Evasion.class));
} }
public static int stealthBonus( Char target ){
return getBonus( target, Evasion.class );
}
public class Evasion extends RingBuff { public class Evasion extends RingBuff {
} }
} }

View File

@ -540,7 +540,7 @@ items.rings.ringofelements.name=ring of elements
items.rings.ringofelements.desc=This ring provides resistance to different elements, such as fire, electricity, gases etc. Also it decreases duration of negative effects. items.rings.ringofelements.desc=This ring provides resistance to different elements, such as fire, electricity, gases etc. Also it decreases duration of negative effects.
items.rings.ringofevasion.name=ring of evasion items.rings.ringofevasion.name=ring of evasion
items.rings.ringofevasion.desc=This ring obfuscates the true position of the wearer, making them harder to detect and attack. A cursed ring will instead make the user easier to detect and strike. items.rings.ringofevasion.desc=This ring quickens the wearer's reactions, making it harder to land blows on them. A cursed ring will instead make the user easier to strike.
items.rings.ringofforce.name=ring of force items.rings.ringofforce.name=ring of force
items.rings.ringofforce.avg_dmg=When unarmed, at your current strength, this ring will deal _%1$d-%2$d damage._ items.rings.ringofforce.avg_dmg=When unarmed, at your current strength, this ring will deal _%1$d-%2$d damage._