v0.3.4: manifest commit

This commit is contained in:
Evan Debenham 2016-02-10 02:47:15 -05:00 committed by Evan Debenham
parent 5d7df4abd4
commit 7c8247577e
2 changed files with 51 additions and 36 deletions

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.shatteredpixel.shatteredpixeldungeon" package="com.shatteredpixel.shatteredpixeldungeon"
android:versionCode="75" android:versionCode="90"
android:versionName="0.3.4-beta1" android:versionName="0.3.4"
android:installLocation="auto"> android:installLocation="auto">
<uses-permission android:name="android.permission.VIBRATE"/> <uses-permission android:name="android.permission.VIBRATE"/>

View File

@ -37,40 +37,55 @@ import com.watabou.noosa.ui.Component;
public class ChangesScene extends PixelScene { public class ChangesScene extends PixelScene {
private static final String TXT_Update = private static final String TXT_Update =
"v0.3.3b:\n" + "_v0.3.4:_\n" +
"- Fixed start-crash on android 2.2\n" + "- Shattered now supports multiple languages\n" +
"- Fixed various crash bugs\n" + "- New font\n" +
"- Bugfixes\n" +
"\n" + "\n" +
"v0.3.3a:\n" + "Balance Changes:\n" +
"- Added a small holiday treat ;)\n" + "- Hunger now builds ~10% slower\n" +
"- Thieves now disappear when they get away\n" + "- Sad Ghost no longer gives tier 1 loot\n" +
"- Fixed chests not opening with enemies nearby\n" + "- Sad Ghost gives tier 4/5 loot less often\n" +
"- Fixed numerous bugs and crashes\n" + "- Burning now deals less damage at low HP\n" +
"- Weakness no longer discharges wands\n" +
"- Rockfall traps rebalanced\n" +
"\n" + "\n" +
"v0.3.3:\n" + "_v0.3.3:_\n" +
"Support for Google Play Games:\n" + "- Support for Google Play Games\n" +
"- Badges can now sync across devices\n" +
"- Five Google Play Achievements added\n" +
"- Rankings sync will come in future\n" +
"\n" +
"Press the controller button in the main menu to learn more\n" +
"\n" +
"Shattered remains a 100% offline game if Google Play Games is not enabled\n" +
"\n" +
"\n" +
"Gameplay Changes:\n" +
"- Tengu's maze is now different each time\n" + "- Tengu's maze is now different each time\n" +
"- Items no longer auto-pickup when enemies are near\n" + "- Items no longer auto-pickup when enemies are near\n" +
"\n" +
"Fixes:\n" +
"- Fixed several bugs with prison enemies\n" +
"- Fixed some landscape window size issues\n" +
"- Fixed other minor bugs\n" +
"\n" +
"Misc:\n" +
"- Added support for reverse landscape\n" + "- Added support for reverse landscape\n" +
"\n" + "\n" +
"There's a lot of behind-the-scenes technical changes in this update, so let me know if you run into any issues!"; "_v0.3.2:_\n" +
"- Prison reworked: new enemies, quests, bosses, etc.\n" +
"- Mastery Book is now only available after floor 10\n" +
"- Hunger damage now increases with hero level\n" +
"- Earlygame balance changes\n" +
"- Warlock subclass overhauled\n" +
"\n" +
"_v0.3.1:_\n" +
"- Traps reworked, over 20 new traps\n" +
"- UI and QOL upgrades, inc. 4 quickslots\n" +
"\n" +
"_v0.3.0:_\n" +
"- Wands completely reworked\n" +
"- Mage class reworked, now starts with a unique staff\n" +
"- Battlemage subclass reworked\n" +
"- Warlock subclass reworked\n" +
"\n" +
"_v0.2.4:_ Small improvements and tweaks\n" +
"\n" +
"_v0.2.3:_ Artifact additions & improvements\n" +
"\n" +
"_v0.2.2:_ Small improvements and tweaks\n" +
"\n" +
"_v0.2.1:_ Sewer improvements\n" +
"\n" +
"_v0.2.0:_ Added artifacts, reworked rings\n" +
"\n" +
"_v0.1.1:_ Added blandfruit, reworked dew vial\n" +
"\n" +
"_v0.1.0:_ Improvements to potions/scrolls";
@Override @Override
public void create() { public void create() {