v0.3.4: manifest commit
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="75"
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android:versionCode="90"
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android:versionName="0.3.4-beta1"
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android:versionName="0.3.4"
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android:installLocation="auto">
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android:installLocation="auto">
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<uses-permission android:name="android.permission.VIBRATE"/>
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<uses-permission android:name="android.permission.VIBRATE"/>
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@ -37,40 +37,55 @@ import com.watabou.noosa.ui.Component;
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public class ChangesScene extends PixelScene {
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public class ChangesScene extends PixelScene {
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private static final String TXT_Update =
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private static final String TXT_Update =
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"v0.3.3b:\n" +
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"_v0.3.4:_\n" +
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"- Fixed start-crash on android 2.2\n" +
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"- Shattered now supports multiple languages\n" +
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"- Fixed various crash bugs\n" +
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"- New font\n" +
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"- Bugfixes\n" +
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"\n" +
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"\n" +
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"v0.3.3a:\n" +
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"Balance Changes:\n" +
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"- Added a small holiday treat ;)\n" +
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"- Hunger now builds ~10% slower\n" +
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"- Thieves now disappear when they get away\n" +
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"- Sad Ghost no longer gives tier 1 loot\n" +
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"- Fixed chests not opening with enemies nearby\n" +
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"- Sad Ghost gives tier 4/5 loot less often\n" +
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"- Fixed numerous bugs and crashes\n" +
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"- Burning now deals less damage at low HP\n" +
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"- Weakness no longer discharges wands\n" +
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"- Rockfall traps rebalanced\n" +
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"\n" +
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"\n" +
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"v0.3.3:\n" +
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"_v0.3.3:_\n" +
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"Support for Google Play Games:\n" +
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"- Support for Google Play Games\n" +
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"- Badges can now sync across devices\n" +
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"- Five Google Play Achievements added\n" +
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"- Rankings sync will come in future\n" +
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"\n" +
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"Press the controller button in the main menu to learn more\n" +
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"\n" +
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"Shattered remains a 100% offline game if Google Play Games is not enabled\n" +
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"\n" +
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"\n" +
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"Gameplay Changes:\n" +
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"- Tengu's maze is now different each time\n" +
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"- Tengu's maze is now different each time\n" +
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"- Items no longer auto-pickup when enemies are near\n" +
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"- Items no longer auto-pickup when enemies are near\n" +
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"\n" +
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"Fixes:\n" +
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"- Fixed several bugs with prison enemies\n" +
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"- Fixed some landscape window size issues\n" +
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"- Fixed other minor bugs\n" +
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"\n" +
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"Misc:\n" +
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"- Added support for reverse landscape\n" +
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"- Added support for reverse landscape\n" +
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"\n" +
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"\n" +
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"There's a lot of behind-the-scenes technical changes in this update, so let me know if you run into any issues!";
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"_v0.3.2:_\n" +
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"- Prison reworked: new enemies, quests, bosses, etc.\n" +
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"- Mastery Book is now only available after floor 10\n" +
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"- Hunger damage now increases with hero level\n" +
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"- Earlygame balance changes\n" +
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"- Warlock subclass overhauled\n" +
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"\n" +
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"_v0.3.1:_\n" +
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"- Traps reworked, over 20 new traps\n" +
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"- UI and QOL upgrades, inc. 4 quickslots\n" +
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"\n" +
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"_v0.3.0:_\n" +
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"- Wands completely reworked\n" +
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"- Mage class reworked, now starts with a unique staff\n" +
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"- Battlemage subclass reworked\n" +
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"- Warlock subclass reworked\n" +
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"\n" +
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"_v0.2.4:_ Small improvements and tweaks\n" +
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"\n" +
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"_v0.2.3:_ Artifact additions & improvements\n" +
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"\n" +
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"_v0.2.2:_ Small improvements and tweaks\n" +
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"\n" +
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"_v0.2.1:_ Sewer improvements\n" +
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"\n" +
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"_v0.2.0:_ Added artifacts, reworked rings\n" +
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"\n" +
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"_v0.1.1:_ Added blandfruit, reworked dew vial\n" +
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"\n" +
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"_v0.1.0:_ Improvements to potions/scrolls";
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@Override
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@Override
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public void create() {
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public void create() {
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