diff --git a/AndroidManifest.xml b/AndroidManifest.xml index 2bce43791..be3b7b957 100644 --- a/AndroidManifest.xml +++ b/AndroidManifest.xml @@ -1,8 +1,8 @@ diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/ChangesScene.java b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/ChangesScene.java index 51f7e351f..6f2c3387d 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/ChangesScene.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/ChangesScene.java @@ -37,40 +37,55 @@ import com.watabou.noosa.ui.Component; public class ChangesScene extends PixelScene { private static final String TXT_Update = - "v0.3.3b:\n" + - "- Fixed start-crash on android 2.2\n" + - "- Fixed various crash bugs\n" + - "\n" + - "v0.3.3a:\n" + - "- Added a small holiday treat ;)\n" + - "- Thieves now disappear when they get away\n" + - "- Fixed chests not opening with enemies nearby\n" + - "- Fixed numerous bugs and crashes\n" + - "\n" + - "v0.3.3:\n" + - "Support for Google Play Games:\n" + - "- Badges can now sync across devices\n" + - "- Five Google Play Achievements added\n" + - "- Rankings sync will come in future\n" + - "\n" + - "Press the controller button in the main menu to learn more\n" + - "\n" + - "Shattered remains a 100% offline game if Google Play Games is not enabled\n" + - "\n" + - "\n" + - "Gameplay Changes:\n" + - "- Tengu's maze is now different each time\n" + - "- Items no longer auto-pickup when enemies are near\n" + - "\n" + - "Fixes:\n" + - "- Fixed several bugs with prison enemies\n" + - "- Fixed some landscape window size issues\n" + - "- Fixed other minor bugs\n" + - "\n" + - "Misc:\n" + - "- Added support for reverse landscape\n" + - "\n" + - "There's a lot of behind-the-scenes technical changes in this update, so let me know if you run into any issues!"; + "_v0.3.4:_\n" + + "- Shattered now supports multiple languages\n" + + "- New font\n" + + "- Bugfixes\n" + + "\n" + + "Balance Changes:\n" + + "- Hunger now builds ~10% slower\n" + + "- Sad Ghost no longer gives tier 1 loot\n" + + "- Sad Ghost gives tier 4/5 loot less often\n" + + "- Burning now deals less damage at low HP\n" + + "- Weakness no longer discharges wands\n" + + "- Rockfall traps rebalanced\n" + + "\n" + + "_v0.3.3:_\n" + + "- Support for Google Play Games\n" + + "- Tengu's maze is now different each time\n" + + "- Items no longer auto-pickup when enemies are near\n" + + "- Added support for reverse landscape\n" + + "\n" + + "_v0.3.2:_\n" + + "- Prison reworked: new enemies, quests, bosses, etc.\n" + + "- Mastery Book is now only available after floor 10\n" + + "- Hunger damage now increases with hero level\n" + + "- Earlygame balance changes\n" + + "- Warlock subclass overhauled\n" + + "\n" + + "_v0.3.1:_\n" + + "- Traps reworked, over 20 new traps\n" + + "- UI and QOL upgrades, inc. 4 quickslots\n" + + "\n" + + "_v0.3.0:_\n" + + "- Wands completely reworked\n" + + "- Mage class reworked, now starts with a unique staff\n" + + "- Battlemage subclass reworked\n" + + "- Warlock subclass reworked\n" + + "\n" + + "_v0.2.4:_ Small improvements and tweaks\n" + + "\n" + + "_v0.2.3:_ Artifact additions & improvements\n" + + "\n" + + "_v0.2.2:_ Small improvements and tweaks\n" + + "\n" + + "_v0.2.1:_ Sewer improvements\n" + + "\n" + + "_v0.2.0:_ Added artifacts, reworked rings\n" + + "\n" + + "_v0.1.1:_ Added blandfruit, reworked dew vial\n" + + "\n" + + "_v0.1.0:_ Improvements to potions/scrolls"; @Override public void create() {