v1.2.0: fixed the gladiator's parry not cancelling invis and time freeze
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@ -243,6 +243,7 @@ public class Combo extends Buff implements ActionIndicator.Action {
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if (move == ComboMove.PARRY){
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parryUsed = true;
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comboTime = 5f;
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Invisibility.dispel();
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Buff.affect(target, ParryTracker.class, Actor.TICK);
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((Hero)target).spendAndNext(Actor.TICK);
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Dungeon.hero.busy();
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