From 7ae61ffe77bb31a44ea929121f655fbdbee38075 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 23 Feb 2022 17:32:58 -0500 Subject: [PATCH] v1.2.0: fixed the gladiator's parry not cancelling invis and time freeze --- .../shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java | 1 + 1 file changed, 1 insertion(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java index fccf83f71..c00bbc1b7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java @@ -243,6 +243,7 @@ public class Combo extends Buff implements ActionIndicator.Action { if (move == ComboMove.PARRY){ parryUsed = true; comboTime = 5f; + Invisibility.dispel(); Buff.affect(target, ParryTracker.class, Actor.TICK); ((Hero)target).spendAndNext(Actor.TICK); Dungeon.hero.busy();