v1.2.0: fixed the gladiator's parry not cancelling invis and time freeze

This commit is contained in:
Evan Debenham 2022-02-23 17:32:58 -05:00
parent 777a65597c
commit 7ae61ffe77

View File

@ -243,6 +243,7 @@ public class Combo extends Buff implements ActionIndicator.Action {
if (move == ComboMove.PARRY){
parryUsed = true;
comboTime = 5f;
Invisibility.dispel();
Buff.affect(target, ParryTracker.class, Actor.TICK);
((Hero)target).spendAndNext(Actor.TICK);
Dungeon.hero.busy();