v0.7.0b: manifest commit
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="305"
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android:versionCode="310"
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android:versionName="0.7.0a"
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android:versionName="0.7.0b"
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android:installLocation="auto">
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android:installLocation="auto">
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<uses-feature
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<uses-feature
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@ -148,10 +148,35 @@ public class ChangesScene extends PixelScene {
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changes.hardlight( Window.TITLE_COLOR );
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changes.hardlight( Window.TITLE_COLOR );
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infos.add(changes);
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infos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes = new ChangeInfo("v0.7.0b", false, null);
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changes.hardlight( Window.TITLE_COLOR );
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changes.hardlight( Window.TITLE_COLOR );
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infos.add(changes);
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infos.add(changes);
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changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.POUCH, null), "Seed & stone droprate changes",
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"With all the new items added in 0.7.0, people's inventories have started getting a bit clogged. I've decided to reign in some of the most frequently dropped items slightly, to reduced the inventory management burden. In particular, this should make the velvet pouch a bit less necessary in the earlygame.\n\n" +
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"_-_ Seed droprates reduced by 20%. Footwear of nature seed boost increased slightly to compensate.\n\n" +
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"_-_ Potion and Runestone droprates from special rooms reduced. Resulting in ~5% fewer potions and ~15% fewer stones overall."));
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changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), Messages.get(this, "misc"),
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"_-_ Overhauled core logic for payment-handling in Google Play version. Should result in improvements to speed, reliability, and security.\n\n" +
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"_-_ Overhauled core logic for google play games in Google Play version. Most notably, Google+ account information is no longer required (it was previously unused, but had to be requested).\n\n" +
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"_-_ Improved the layering system for raised terrain like grass. This solves a few visual bugs immediately, but also allows for functionality like characters being inside of grass.\n\n" +
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"_-_ Adjusted bone pile functionality to make it more clear that a spawning wraith means an item is cursed. Also fixed an exploit where items could be thrown into bone piles to check if they were cursed."));
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changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(this, "bugfixes"),
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"Fixed (Caused by v0.7.0):\n" +
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"_-_ Exotic items not being identified in rankings (will not fix old rankings)\n" +
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"_-_ Toolkit rarely being able to go above 100% charge\n" +
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"_-_ Elixir of restoration doing nothing when thrown\n\n" +
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"Fixed (Existed before v0.7.0):\n" +
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"_-_ Bolas incorrectly requiring 15 strength\n" +
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"_-_ Non-heroes being able to use reach weapons through walls\n" +
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"_-_ Antimagic glyph applying to more effects when used by the sad ghost\n" +
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"_-_ Some items not being known as uncursed when sold from shops"));
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changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), Messages.get(this, "language"),
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"Updated Translations"));
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changes = new ChangeInfo("v0.7.0a", false, null);
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changes = new ChangeInfo("v0.7.0a", false, null);
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changes.hardlight( Window.TITLE_COLOR );
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changes.hardlight( Window.TITLE_COLOR );
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infos.add(changes);
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infos.add(changes);
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