v0.4.0: reduced damage from potential glyph

This commit is contained in:
Evan Debenham 2016-06-11 12:28:07 -04:00 committed by Evan Debenham
parent fee1868999
commit 76294049e1

View File

@ -42,7 +42,7 @@ public class Potential extends Glyph {
if (Random.Int( level + 10 ) >= 9) {
defender.damage( Random.IntRange( defender.HT/20, defender.HT/10 ), LightningTrap.LIGHTNING );
defender.damage( Random.NormalIntRange( 1, defender.HT/10 ), LightningTrap.LIGHTNING );
checkOwner( defender );
if (defender == Dungeon.hero) {