From 76294049e1737dcec92be58351aaac73488caf53 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 11 Jun 2016 12:28:07 -0400 Subject: [PATCH] v0.4.0: reduced damage from potential glyph --- .../shatteredpixeldungeon/items/armor/glyphs/Potential.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Potential.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Potential.java index 69edeba15..69f009eb8 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Potential.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/glyphs/Potential.java @@ -42,7 +42,7 @@ public class Potential extends Glyph { if (Random.Int( level + 10 ) >= 9) { - defender.damage( Random.IntRange( defender.HT/20, defender.HT/10 ), LightningTrap.LIGHTNING ); + defender.damage( Random.NormalIntRange( 1, defender.HT/10 ), LightningTrap.LIGHTNING ); checkOwner( defender ); if (defender == Dungeon.hero) {