v0.4.0: reduced damage from potential glyph
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@ -42,7 +42,7 @@ public class Potential extends Glyph {
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if (Random.Int( level + 10 ) >= 9) {
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if (Random.Int( level + 10 ) >= 9) {
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defender.damage( Random.IntRange( defender.HT/20, defender.HT/10 ), LightningTrap.LIGHTNING );
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defender.damage( Random.NormalIntRange( 1, defender.HT/10 ), LightningTrap.LIGHTNING );
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checkOwner( defender );
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checkOwner( defender );
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if (defender == Dungeon.hero) {
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if (defender == Dungeon.hero) {
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