v0.9.3: buffed the damage of shockwave a little
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@ -101,7 +101,8 @@ public class Shockwave extends ArmorAbility {
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Char ch = Actor.findChar(cell);
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if (ch != null && ch.alignment != hero.alignment){
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int damage = Random.NormalIntRange(hero.STR()/2, hero.STR());
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int scalingStr = hero.STR()-10;
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int damage = Random.NormalIntRange(5 + scalingStr, 10 + 2*scalingStr);
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damage = Math.round(damage * (1f + 0.15f*hero.pointsInTalent(Talent.SHOCK_FORCE)));
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damage -= ch.drRoll();
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