v0.9.3: buffed the damage of shockwave a little

This commit is contained in:
Evan Debenham 2021-05-13 20:55:02 -04:00
parent 8e84b01738
commit 75ec1c549d

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@ -101,7 +101,8 @@ public class Shockwave extends ArmorAbility {
Char ch = Actor.findChar(cell);
if (ch != null && ch.alignment != hero.alignment){
int damage = Random.NormalIntRange(hero.STR()/2, hero.STR());
int scalingStr = hero.STR()-10;
int damage = Random.NormalIntRange(5 + scalingStr, 10 + 2*scalingStr);
damage = Math.round(damage * (1f + 0.15f*hero.pointsInTalent(Talent.SHOCK_FORCE)));
damage -= ch.drRoll();