From 75ec1c549d89ced339146d67478bd17c34438072 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 13 May 2021 20:55:02 -0400 Subject: [PATCH] v0.9.3: buffed the damage of shockwave a little --- .../actors/hero/abilities/warrior/Shockwave.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/warrior/Shockwave.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/warrior/Shockwave.java index 3ca2880fa..ff4218e03 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/warrior/Shockwave.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/abilities/warrior/Shockwave.java @@ -101,7 +101,8 @@ public class Shockwave extends ArmorAbility { Char ch = Actor.findChar(cell); if (ch != null && ch.alignment != hero.alignment){ - int damage = Random.NormalIntRange(hero.STR()/2, hero.STR()); + int scalingStr = hero.STR()-10; + int damage = Random.NormalIntRange(5 + scalingStr, 10 + 2*scalingStr); damage = Math.round(damage * (1f + 0.15f*hero.pointsInTalent(Talent.SHOCK_FORCE))); damage -= ch.drRoll();