v0.3.0: final commit
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="39"
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android:versionName="0.3.0-BETA"
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android:versionCode="40"
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android:versionName="0.3.0"
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android:installLocation="auto">
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<uses-permission android:name="android.permission.VIBRATE"/>
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@ -19,7 +19,7 @@ public class WelcomeScene extends PixelScene {
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private static final String TTL_Welcome = "Welcome!";
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private static final String TTL_Update = "v0.2.4: PD 1.7.5 and Some Extras!";
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private static final String TTL_Update = "v0.3.0: The Wand Rework!";
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private static final String TTL_Future = "Wait What?";
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@ -30,47 +30,65 @@ public class WelcomeScene extends PixelScene {
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"Happy Dungeoneering!";
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private static final String TXT_Update =
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"v0.2.4d:\n" +
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"-Bugfixes and general improvements.\n" +
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"-Added Merchant's Beacon.\n" +
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"-Added initials for IDed scrolls/potions.\n" +
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"-Lloyd's beacon now has a new sprite.\n" +
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"Mage reworked!:\n" +
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"- No longer starts with knuckledusters or a wand\n" +
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"- Can no longer equip wands\n" +
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"- Now starts with a unique mages staff, empowered with magic missile to start.\n" +
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"- Battlemage reworked, staff now deals bonus effects when used as a melee weapon.\n" +
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"- Warlock reworked, gains more health and fullness from gaining exp, but food no longer restores hunger.\n" +
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"\n" +
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"v0.2.4a, v0.2.4b, v0.2.4c:\n" +
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"-Various Bug fixes and small tweaks.\n" +
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"General Wand Changes:\n" +
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"- Wand types are now known by default.\n" +
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"- Wands now each have unique sprites.\n" +
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"- Wands now cap at 10 charges instead of 9\n" +
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"- Wands now recharge faster the more charges are missing, for all classes.\n" +
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"- Self-targeting with wands is no longer possible.\n" +
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"- Wand recharge effects now give charge over time, instead of instantly.\n" +
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"- Wands can now be cursed!\n" +
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"\n" +
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"V0.2.4:\n" +
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"v1.7.5 Source Implemented, with exceptions:\n" +
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"All wands have been reworked!\n" +
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"\n" +
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"- Degredation not implemented.\n" +
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"Removed wands:\n" +
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"- Flock\n" +
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"- Blink\n" +
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"- Teleportation\n" +
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"- Avalanche\n" +
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"\n" +
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"- Badge syncing not implemented.\n" +
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"Reworked wands:\n" +
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"- Magic Missile\n" +
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"- Lightning\n" +
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"- Disintegration\n" +
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"- Fireblast (previously Firebolt)\n" +
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"- Venom (previously poison)\n" +
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"- Frost (previously Slowing)\n" +
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"- Blast Wave (previously Telekinesis)\n" +
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"- Corruption (previously Amok)\n" +
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"- Regrowth\n" +
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"\n" +
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"- Scroll of Weapon Upgrade renamed to Magical Infusion, works on armor.\n" +
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"New Wands:\n" +
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"- Prismatic Light\n" +
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"- Transfusion\n" +
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"\n" +
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"- Scroll of Enchantment not implemented, Arcane stylus has not been removed.\n" +
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"New Artifacts:\n" +
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"- Ethereal Chains\n" +
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"- Lloyd's Beacon\n" +
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"\n" +
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"- Honey pots now shatter in a new item: shattered honeypot. A bee will defend its shattered pot to the death against anything that gets near.\n" +
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"Misc. Balance changes:\n" +
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"- Blessed Ankhs now revive at 1/4hp, but also grant initiative.\n" +
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"- Alchemist's Toolkit removed (will be reworked)\n" +
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"- Chalice of blood nerfed, now regens less hp at high levels.\n" +
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"- Cape of Thorns buffed, now absorbs all damage, but only deflects adjacent attacks.\n" +
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"- Sandals of nature adjusted, now give more seeds, less dew.\n" +
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"- Hunger no longer increases while fighting bosses.\n" +
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"- Floor 1 now spawns 10 rats every time, exactly enough to level up.\n" +
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"- Scrolls of recharging and mirror image are now more common.\n" +
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"- Mimics are now less common, stronger, & give better loot.\n" +
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"\n" +
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"- Bombs have been reworked/nerfed: they explode after a delay, no longer stun, deal more damage at the center of the blast, affect the world (destroy items, blow up other bombs).\n" +
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"\n" +
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"\n" +
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"In addition, this update features the following changes:\n" +
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"\n" +
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"- The huntress has been buffed: starts with Potion of Mind Vision identified, now benefits from strength on melee attacks, and has a chance to reclaim a single used ranged weapon from each defeated enemy. \n" +
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"\n" +
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"- A new container: The Potion Bandolier! Potions can now shatter from frost, but the bandolier can protect them.\n" +
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"\n" +
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"- Shops now stock a much greater variety of items, some item prices have been rebalanced.\n" +
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"\n" +
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"- Going down stairs no longer increases hunger, going up still does.\n" +
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"\n" +
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"-Many, many bugfixes.\n" +
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"-Some UI improvements.\n" +
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"-Ingame audio quality improved.\n" +
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"-Unstable spellbook buffed.\n" +
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"-Psionic blasts deal less self-damage.\n" +
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"-Potions of liquid flame affect a 3x3 grid.";
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"UI tweaks:\n" +
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"- New app icon!\n" +
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"- Shading added to main game interface\n" +
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"- Buffs now have descriptions, tap their icons!\n" +
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"- Visual indicator added for surprising enemies";
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private static final String TXT_Future =
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"It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+
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