diff --git a/AndroidManifest.xml b/AndroidManifest.xml index f76ff4014..e317a7197 100644 --- a/AndroidManifest.xml +++ b/AndroidManifest.xml @@ -1,8 +1,8 @@ diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index 2bf23b6fa..2afc8067e 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -19,7 +19,7 @@ public class WelcomeScene extends PixelScene { private static final String TTL_Welcome = "Welcome!"; - private static final String TTL_Update = "v0.2.4: PD 1.7.5 and Some Extras!"; + private static final String TTL_Update = "v0.3.0: The Wand Rework!"; private static final String TTL_Future = "Wait What?"; @@ -30,47 +30,65 @@ public class WelcomeScene extends PixelScene { "Happy Dungeoneering!"; private static final String TXT_Update = - "v0.2.4d:\n" + - "-Bugfixes and general improvements.\n" + - "-Added Merchant's Beacon.\n" + - "-Added initials for IDed scrolls/potions.\n" + - "-Lloyd's beacon now has a new sprite.\n" + + "Mage reworked!:\n" + + "- No longer starts with knuckledusters or a wand\n" + + "- Can no longer equip wands\n" + + "- Now starts with a unique mages staff, empowered with magic missile to start.\n" + + "- Battlemage reworked, staff now deals bonus effects when used as a melee weapon.\n" + + "- Warlock reworked, gains more health and fullness from gaining exp, but food no longer restores hunger.\n" + "\n" + - "v0.2.4a, v0.2.4b, v0.2.4c:\n" + - "-Various Bug fixes and small tweaks.\n" + + "General Wand Changes:\n" + + "- Wand types are now known by default.\n" + + "- Wands now each have unique sprites.\n" + + "- Wands now cap at 10 charges instead of 9\n" + + "- Wands now recharge faster the more charges are missing, for all classes.\n" + + "- Self-targeting with wands is no longer possible.\n" + + "- Wand recharge effects now give charge over time, instead of instantly.\n" + + "- Wands can now be cursed!\n" + "\n" + - "V0.2.4:\n" + - "v1.7.5 Source Implemented, with exceptions:\n" + + "All wands have been reworked!\n" + "\n" + - "- Degredation not implemented.\n" + + "Removed wands:\n" + + "- Flock\n" + + "- Blink\n" + + "- Teleportation\n" + + "- Avalanche\n" + "\n" + - "- Badge syncing not implemented.\n" + + "Reworked wands:\n" + + "- Magic Missile\n" + + "- Lightning\n" + + "- Disintegration\n" + + "- Fireblast (previously Firebolt)\n" + + "- Venom (previously poison)\n" + + "- Frost (previously Slowing)\n" + + "- Blast Wave (previously Telekinesis)\n" + + "- Corruption (previously Amok)\n" + + "- Regrowth\n" + "\n" + - "- Scroll of Weapon Upgrade renamed to Magical Infusion, works on armor.\n" + + "New Wands:\n" + + "- Prismatic Light\n" + + "- Transfusion\n" + "\n" + - "- Scroll of Enchantment not implemented, Arcane stylus has not been removed.\n" + + "New Artifacts:\n" + + "- Ethereal Chains\n" + + "- Lloyd's Beacon\n" + "\n" + - "- Honey pots now shatter in a new item: shattered honeypot. A bee will defend its shattered pot to the death against anything that gets near.\n" + + "Misc. Balance changes:\n" + + "- Blessed Ankhs now revive at 1/4hp, but also grant initiative.\n" + + "- Alchemist's Toolkit removed (will be reworked)\n" + + "- Chalice of blood nerfed, now regens less hp at high levels.\n" + + "- Cape of Thorns buffed, now absorbs all damage, but only deflects adjacent attacks.\n" + + "- Sandals of nature adjusted, now give more seeds, less dew.\n" + + "- Hunger no longer increases while fighting bosses.\n" + + "- Floor 1 now spawns 10 rats every time, exactly enough to level up.\n" + + "- Scrolls of recharging and mirror image are now more common.\n" + + "- Mimics are now less common, stronger, & give better loot.\n" + "\n" + - "- Bombs have been reworked/nerfed: they explode after a delay, no longer stun, deal more damage at the center of the blast, affect the world (destroy items, blow up other bombs).\n" + - "\n" + - "\n" + - "In addition, this update features the following changes:\n" + - "\n" + - "- The huntress has been buffed: starts with Potion of Mind Vision identified, now benefits from strength on melee attacks, and has a chance to reclaim a single used ranged weapon from each defeated enemy. \n" + - "\n" + - "- A new container: The Potion Bandolier! Potions can now shatter from frost, but the bandolier can protect them.\n" + - "\n" + - "- Shops now stock a much greater variety of items, some item prices have been rebalanced.\n" + - "\n" + - "- Going down stairs no longer increases hunger, going up still does.\n" + - "\n" + - "-Many, many bugfixes.\n" + - "-Some UI improvements.\n" + - "-Ingame audio quality improved.\n" + - "-Unstable spellbook buffed.\n" + - "-Psionic blasts deal less self-damage.\n" + - "-Potions of liquid flame affect a 3x3 grid."; + "UI tweaks:\n" + + "- New app icon!\n" + + "- Shading added to main game interface\n" + + "- Buffs now have descriptions, tap their icons!\n" + + "- Visual indicator added for surprising enemies"; private static final String TXT_Future = "It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+