v0.3.0: final commit

This commit is contained in:
Evan Debenham 2015-05-26 13:46:14 -04:00
parent 67601162f7
commit 6f6cba893b
2 changed files with 54 additions and 36 deletions

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@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.shatteredpixel.shatteredpixeldungeon" package="com.shatteredpixel.shatteredpixeldungeon"
android:versionCode="39" android:versionCode="40"
android:versionName="0.3.0-BETA" android:versionName="0.3.0"
android:installLocation="auto"> android:installLocation="auto">
<uses-permission android:name="android.permission.VIBRATE"/> <uses-permission android:name="android.permission.VIBRATE"/>

View File

@ -19,7 +19,7 @@ public class WelcomeScene extends PixelScene {
private static final String TTL_Welcome = "Welcome!"; private static final String TTL_Welcome = "Welcome!";
private static final String TTL_Update = "v0.2.4: PD 1.7.5 and Some Extras!"; private static final String TTL_Update = "v0.3.0: The Wand Rework!";
private static final String TTL_Future = "Wait What?"; private static final String TTL_Future = "Wait What?";
@ -30,47 +30,65 @@ public class WelcomeScene extends PixelScene {
"Happy Dungeoneering!"; "Happy Dungeoneering!";
private static final String TXT_Update = private static final String TXT_Update =
"v0.2.4d:\n" + "Mage reworked!:\n" +
"-Bugfixes and general improvements.\n" + "- No longer starts with knuckledusters or a wand\n" +
"-Added Merchant's Beacon.\n" + "- Can no longer equip wands\n" +
"-Added initials for IDed scrolls/potions.\n" + "- Now starts with a unique mages staff, empowered with magic missile to start.\n" +
"-Lloyd's beacon now has a new sprite.\n" + "- Battlemage reworked, staff now deals bonus effects when used as a melee weapon.\n" +
"- Warlock reworked, gains more health and fullness from gaining exp, but food no longer restores hunger.\n" +
"\n" + "\n" +
"v0.2.4a, v0.2.4b, v0.2.4c:\n" + "General Wand Changes:\n" +
"-Various Bug fixes and small tweaks.\n" + "- Wand types are now known by default.\n" +
"- Wands now each have unique sprites.\n" +
"- Wands now cap at 10 charges instead of 9\n" +
"- Wands now recharge faster the more charges are missing, for all classes.\n" +
"- Self-targeting with wands is no longer possible.\n" +
"- Wand recharge effects now give charge over time, instead of instantly.\n" +
"- Wands can now be cursed!\n" +
"\n" + "\n" +
"V0.2.4:\n" + "All wands have been reworked!\n" +
"v1.7.5 Source Implemented, with exceptions:\n" +
"\n" + "\n" +
"- Degredation not implemented.\n" + "Removed wands:\n" +
"- Flock\n" +
"- Blink\n" +
"- Teleportation\n" +
"- Avalanche\n" +
"\n" + "\n" +
"- Badge syncing not implemented.\n" + "Reworked wands:\n" +
"- Magic Missile\n" +
"- Lightning\n" +
"- Disintegration\n" +
"- Fireblast (previously Firebolt)\n" +
"- Venom (previously poison)\n" +
"- Frost (previously Slowing)\n" +
"- Blast Wave (previously Telekinesis)\n" +
"- Corruption (previously Amok)\n" +
"- Regrowth\n" +
"\n" + "\n" +
"- Scroll of Weapon Upgrade renamed to Magical Infusion, works on armor.\n" + "New Wands:\n" +
"- Prismatic Light\n" +
"- Transfusion\n" +
"\n" + "\n" +
"- Scroll of Enchantment not implemented, Arcane stylus has not been removed.\n" + "New Artifacts:\n" +
"- Ethereal Chains\n" +
"- Lloyd's Beacon\n" +
"\n" + "\n" +
"- Honey pots now shatter in a new item: shattered honeypot. A bee will defend its shattered pot to the death against anything that gets near.\n" + "Misc. Balance changes:\n" +
"- Blessed Ankhs now revive at 1/4hp, but also grant initiative.\n" +
"- Alchemist's Toolkit removed (will be reworked)\n" +
"- Chalice of blood nerfed, now regens less hp at high levels.\n" +
"- Cape of Thorns buffed, now absorbs all damage, but only deflects adjacent attacks.\n" +
"- Sandals of nature adjusted, now give more seeds, less dew.\n" +
"- Hunger no longer increases while fighting bosses.\n" +
"- Floor 1 now spawns 10 rats every time, exactly enough to level up.\n" +
"- Scrolls of recharging and mirror image are now more common.\n" +
"- Mimics are now less common, stronger, & give better loot.\n" +
"\n" + "\n" +
"- Bombs have been reworked/nerfed: they explode after a delay, no longer stun, deal more damage at the center of the blast, affect the world (destroy items, blow up other bombs).\n" + "UI tweaks:\n" +
"\n" + "- New app icon!\n" +
"\n" + "- Shading added to main game interface\n" +
"In addition, this update features the following changes:\n" + "- Buffs now have descriptions, tap their icons!\n" +
"\n" + "- Visual indicator added for surprising enemies";
"- The huntress has been buffed: starts with Potion of Mind Vision identified, now benefits from strength on melee attacks, and has a chance to reclaim a single used ranged weapon from each defeated enemy. \n" +
"\n" +
"- A new container: The Potion Bandolier! Potions can now shatter from frost, but the bandolier can protect them.\n" +
"\n" +
"- Shops now stock a much greater variety of items, some item prices have been rebalanced.\n" +
"\n" +
"- Going down stairs no longer increases hunger, going up still does.\n" +
"\n" +
"-Many, many bugfixes.\n" +
"-Some UI improvements.\n" +
"-Ingame audio quality improved.\n" +
"-Unstable spellbook buffed.\n" +
"-Psionic blasts deal less self-damage.\n" +
"-Potions of liquid flame affect a 3x3 grid.";
private static final String TXT_Future = private static final String TXT_Future =
"It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+ "It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+