v0.3.0: tuned down the power of magic missile slightly
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@ -47,8 +47,6 @@ public class WandOfMagicMissile extends Wand {
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{
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{
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name = "Wand of Magic Missile";
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name = "Wand of Magic Missile";
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image = ItemSpriteSheet.WAND_MAGIC_MISSILE;
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image = ItemSpriteSheet.WAND_MAGIC_MISSILE;
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bones = false;
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}
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}
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@Override
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@Override
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@ -59,7 +57,7 @@ public class WandOfMagicMissile extends Wand {
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int level = level();
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int level = level();
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ch.damage(Random.NormalIntRange(3 + level, 6 + level * 2), this);
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ch.damage(Random.NormalIntRange(2 , 6 + level * 2), this);
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ch.sprite.burst(0xFFFFFFFF, level / 2 + 2);
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ch.sprite.burst(0xFFFFFFFF, level / 2 + 2);
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